Representation Challenges
New Frontieres of AR and AI Research for Cultural Heritage and Innovative Design
Synopsis
Augmented Reality (AR) and Artificial Intelligence (AI) are technological domains that closely interact with space at architectural and urban scale in the broader ambits of cultural heritage and innovative design.
This second collection of essays, that originated under the aegis of Representation Challenges, by reintroducing the combination of Augmented Reality (AR) and Artificial Intelligence (AI) explores its new frontiers. The ambitious goal of this second step was to explore the new boundaries that AR and AI mark in the fields of cultural heritage and innovative design, opening to international studies. This goal has been fully achieved and surprisingly surpassed, thanks to the lymph provided by new proposals and new scholars, which we hope – at least in a small part – to have contributed to fuel and stimulate.
Papers’ most cited keywords brings out the interests concerning digital technologies, primarily AR and AI, as central themes, and original relationships with digital acquisition methodologies (photogrammetry and UAV photogrammetry), with interpretive and informative visualization (BIM, H-BIM, 3D modelling, VPL, digital fabrication, and mapping), and with visual communication (VR, immersive environment, interactive representation, and hologram).
This book collects 49 papers and 5 keynotes lectures and identify five lines of research that may guide future developments.
Chapters
-
Preface
-
Representation Challenges: Searching for New Frontiers of AR and AI Research
-
AR Applications: Wayfinding at Health Centres for Disabled Users
-
Cultural Heritage between Natural and Artificial Intelligence
-
Deep Semantic Segmentation of Cultural Built Heritage Point Clouds: Current Results, Challenges and Trends
-
Augmented Intelligence In Built Environment Projects
-
“Divina!” a Contemporary Statuary Installation
-
St. Nicholas of Myra: Reconstruction of the Face between Canon and AI
-
Perspective Paintings of Naples in Augmented Reality
-
Augmented Street Art: a Critical Contents and Application Overview
-
The via Annia in Padua: Digital Narratives for a Roman Consular Road
-
Perspective Between Representation and AR: the Apse of the Church of St. Ignatius
-
Filippo Farsetti and the Dream of a Drawing Academy in Venice
-
AR to Rediscover Heritage: the Case Study of Salerno Defense System
-
AR for Demolished Heritage: the First Italian Parliament in Turin
-
Between Memory and Innovation: Murals in AR for Urban Requalification in Angri (SA)
-
Representation Types and Visualization Modalities in Co-Design Apps
-
Media Convergence and Museum Education in the EMODEM Project
-
Fragments of Stories and Arts: Hidden and not so Hidden Stories
-
Augmented Video-Environment for Cultural Tourism
-
Supervised Classification Approach for the Estimation of Degradation
-
Proposal for a Data Visualization and Assessment System to Rebalance Landscape Quality
-
Point Cloud Segmentation for Scan to BIM: Review of Related Tecniques
-
Semantic Mapping of Architectural Heritage via Artificial Intelligence and H-BIM
-
3DLAB SICILIA and UNESCO-VR. Models for Cultural Heritage
-
Connection & Knowledge: from AR to AI. The Case of Sicilian Lighthouses
-
Image Segmentation Procedure for Mapping Spatial Quality of Slow Routes
-
Real-Time Identification of Artifacts: Synthetic Data for AI Model
-
AR/VR Contextualization of the Statue of Zeus from Solunto
-
MAD Memory Augmented Device: a Virtual Museum of Madness
-
Virtual Canova: a Digital Exhibition Across MANN and Hermitage Museums
-
Virtual Reality in Future Museums
-
Enhanced Interaction Experience for Holographic Visualization
-
The Rooms of Art. The Virtual Museum as an Anticipation of Reality
-
IoT and BIM Interoperability: Digital Twins in Museum Collections
-
AR and Knowledge Dissemination: the Case of the Museo Egizio
-
AR to Enhance and Raise Awareness of Inaccessible Archaeological Areas
-
VR, AR and Tactile Replicas for Accessible Museums. The Museum of Oriental Art in Turin
-
Virtual and Interactive Reality in Zaha Hadid’s Vitra Fire Station
-
Storytelling for Cultural Heritage: the Lucrezio Menandro’s Mithraeum
-
Promotion of the Museum of Oriental Art in Turin by AR and Digital Fabrication: Lady Yang
-
Reliability in HBIM-XR for Built Heritage Preservation and Communication Purposes
-
Data Structure for Cultural Heritage. Paintings from BIM to Social Media AR
-
Multi-Level Information Processing Systems in the Digital Twin Era
-
Object Detection Techniques Applied to UAV Photogrammetric Survey
-
Information and Experimentation: Custom Made Visual Languages
-
Collaborative BIM-AR Workflow for Maintenance of Built Heritage
-
Connecting AR and BIM: a Prototype App
-
Built Heritage Digital Documentation Through BIM-Blockchain Technologies
-
Scan-To-Ar: from Reality-Capture to Participatory Design Supported by AR
-
AR as a Tool for Teaching to Architecture Students
-
Architectural Maquette. From Digital Fabrication to AR Experiences
-
The Renewed Existence in AR of Max Brückner’s Lost Paper Polyhedra
-
Using AR Illustration to Promote Heritage Sites: a Case Study
-
SurveyingGame: Gamified Virtual Environment for Surveying Training
-
Artificial Intelligence. Graphical and Creative Learning Processes
Downloads
Published
Series
Categories
License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.